add a testcase
This commit is contained in:
parent
951b375a60
commit
3cb3e7a8c3
264
test/backend-test/monitors/test-gamedig.js
Normal file
264
test/backend-test/monitors/test-gamedig.js
Normal file
@ -0,0 +1,264 @@
|
||||
const { describe, test, mock } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { GameDigMonitorType } = require("../../../server/monitor-types/gamedig");
|
||||
const { UP, DOWN, PENDING } = require("../../../src/util");
|
||||
const net = require("net");
|
||||
const Gamedig = require("gamedig");
|
||||
|
||||
describe("GameDig Monitor", () => {
|
||||
test("check() sets status to UP when Gamedig.query returns valid server response", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
mock.method(Gamedig, "query", async () => {
|
||||
return {
|
||||
name: "Test Minecraft Server",
|
||||
ping: 42,
|
||||
players: [],
|
||||
};
|
||||
});
|
||||
|
||||
const monitor = {
|
||||
hostname: "127.0.0.1",
|
||||
port: 25565,
|
||||
game: "minecraft",
|
||||
gamedigGivenPortOnly: true,
|
||||
};
|
||||
|
||||
const heartbeat = {
|
||||
msg: "",
|
||||
status: PENDING,
|
||||
};
|
||||
|
||||
try {
|
||||
await gamedigMonitor.check(monitor, heartbeat, {});
|
||||
|
||||
assert.strictEqual(heartbeat.status, UP);
|
||||
assert.strictEqual(heartbeat.msg, "Test Minecraft Server");
|
||||
assert.strictEqual(heartbeat.ping, 42);
|
||||
} finally {
|
||||
mock.restoreAll();
|
||||
}
|
||||
});
|
||||
|
||||
test("check() resolves hostname to IP address when hostname is not an IP", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
mock.method(Gamedig, "query", async (options) => {
|
||||
assert.ok(
|
||||
net.isIP(options.host) !== 0,
|
||||
`Expected IP address, got ${options.host}`
|
||||
);
|
||||
return {
|
||||
name: "Test Server",
|
||||
ping: 50,
|
||||
};
|
||||
});
|
||||
|
||||
const monitor = {
|
||||
hostname: "localhost",
|
||||
port: 25565,
|
||||
game: "minecraft",
|
||||
gamedigGivenPortOnly: false,
|
||||
};
|
||||
|
||||
const heartbeat = {
|
||||
msg: "",
|
||||
status: PENDING,
|
||||
};
|
||||
|
||||
try {
|
||||
await gamedigMonitor.check(monitor, heartbeat, {});
|
||||
|
||||
assert.strictEqual(heartbeat.status, UP);
|
||||
assert.strictEqual(heartbeat.msg, "Test Server");
|
||||
assert.strictEqual(heartbeat.ping, 50);
|
||||
} finally {
|
||||
mock.restoreAll();
|
||||
}
|
||||
});
|
||||
|
||||
test("check() uses IP address directly without DNS resolution when hostname is IPv4", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
let capturedOptions = null;
|
||||
|
||||
mock.method(Gamedig, "query", async (options) => {
|
||||
capturedOptions = options;
|
||||
return {
|
||||
name: "Test Server",
|
||||
ping: 30,
|
||||
};
|
||||
});
|
||||
|
||||
const monitor = {
|
||||
hostname: "192.168.1.100",
|
||||
port: 27015,
|
||||
game: "valve",
|
||||
gamedigGivenPortOnly: true,
|
||||
};
|
||||
|
||||
const heartbeat = {
|
||||
msg: "",
|
||||
status: PENDING,
|
||||
};
|
||||
|
||||
try {
|
||||
await gamedigMonitor.check(monitor, heartbeat, {});
|
||||
|
||||
assert.strictEqual(capturedOptions.host, "192.168.1.100");
|
||||
assert.strictEqual(heartbeat.status, UP);
|
||||
} finally {
|
||||
mock.restoreAll();
|
||||
}
|
||||
});
|
||||
|
||||
test("check() uses IP address directly without DNS resolution when hostname is IPv6", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
let capturedOptions = null;
|
||||
|
||||
mock.method(Gamedig, "query", async (options) => {
|
||||
capturedOptions = options;
|
||||
return {
|
||||
name: "Test Server",
|
||||
ping: 30,
|
||||
};
|
||||
});
|
||||
|
||||
const monitor = {
|
||||
hostname: "::1",
|
||||
port: 27015,
|
||||
game: "valve",
|
||||
gamedigGivenPortOnly: true,
|
||||
};
|
||||
|
||||
const heartbeat = {
|
||||
msg: "",
|
||||
status: PENDING,
|
||||
};
|
||||
|
||||
try {
|
||||
await gamedigMonitor.check(monitor, heartbeat, {});
|
||||
|
||||
assert.strictEqual(capturedOptions.host, "::1");
|
||||
assert.strictEqual(heartbeat.status, UP);
|
||||
} finally {
|
||||
mock.restoreAll();
|
||||
}
|
||||
});
|
||||
|
||||
test("check() passes correct parameters to Gamedig.query", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
let capturedOptions = null;
|
||||
|
||||
mock.method(Gamedig, "query", async (options) => {
|
||||
capturedOptions = options;
|
||||
return {
|
||||
name: "Test Server",
|
||||
ping: 25,
|
||||
};
|
||||
});
|
||||
|
||||
const monitor = {
|
||||
hostname: "192.168.1.100",
|
||||
port: 27015,
|
||||
game: "valve",
|
||||
gamedigGivenPortOnly: true,
|
||||
};
|
||||
|
||||
const heartbeat = {
|
||||
msg: "",
|
||||
status: PENDING,
|
||||
};
|
||||
|
||||
try {
|
||||
await gamedigMonitor.check(monitor, heartbeat, {});
|
||||
|
||||
assert.strictEqual(capturedOptions.type, "valve");
|
||||
assert.strictEqual(capturedOptions.host, "192.168.1.100");
|
||||
assert.strictEqual(capturedOptions.port, 27015);
|
||||
assert.strictEqual(capturedOptions.givenPortOnly, true);
|
||||
} finally {
|
||||
mock.restoreAll();
|
||||
}
|
||||
});
|
||||
|
||||
test("check() converts gamedigGivenPortOnly to boolean when value is truthy non-boolean", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
let capturedOptions = null;
|
||||
|
||||
mock.method(Gamedig, "query", async (options) => {
|
||||
capturedOptions = options;
|
||||
return {
|
||||
name: "Test Server",
|
||||
ping: 30,
|
||||
};
|
||||
});
|
||||
|
||||
const monitor = {
|
||||
hostname: "127.0.0.1",
|
||||
port: 25565,
|
||||
game: "minecraft",
|
||||
gamedigGivenPortOnly: 1,
|
||||
};
|
||||
|
||||
const heartbeat = {
|
||||
msg: "",
|
||||
status: PENDING,
|
||||
};
|
||||
|
||||
try {
|
||||
await gamedigMonitor.check(monitor, heartbeat, {});
|
||||
|
||||
assert.strictEqual(capturedOptions.givenPortOnly, true);
|
||||
assert.strictEqual(typeof capturedOptions.givenPortOnly, "boolean");
|
||||
} finally {
|
||||
mock.restoreAll();
|
||||
}
|
||||
});
|
||||
|
||||
test("check() sets status to DOWN and rejects when game server is unreachable", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
const monitor = {
|
||||
hostname: "127.0.0.1",
|
||||
port: 54321,
|
||||
game: "minecraft",
|
||||
gamedigGivenPortOnly: true,
|
||||
};
|
||||
|
||||
const heartbeat = {
|
||||
msg: "",
|
||||
status: PENDING,
|
||||
};
|
||||
|
||||
await assert.rejects(
|
||||
gamedigMonitor.check(monitor, heartbeat, {}),
|
||||
/Error/
|
||||
);
|
||||
|
||||
assert.strictEqual(heartbeat.status, DOWN);
|
||||
});
|
||||
|
||||
test("resolveHostname() returns IP address when given valid hostname", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
const resolvedIP = await gamedigMonitor.resolveHostname("localhost");
|
||||
|
||||
assert.ok(
|
||||
net.isIP(resolvedIP) !== 0,
|
||||
`Expected valid IP address, got ${resolvedIP}`
|
||||
);
|
||||
});
|
||||
|
||||
test("resolveHostname() rejects when DNS resolution fails for invalid hostname", async () => {
|
||||
const gamedigMonitor = new GameDigMonitorType();
|
||||
|
||||
await assert.rejects(
|
||||
gamedigMonitor.resolveHostname("this-domain-definitely-does-not-exist-12345.invalid"),
|
||||
/DNS resolution failed/
|
||||
);
|
||||
});
|
||||
});
|
||||
Loading…
Reference in New Issue
Block a user